Read official updates for Poppy Playtime and Project: Playtime
Project: Playtime Phase 2 Incineration
Major Update POSTED Wed, May 31
Major Additions
Added Destroy-a-Toy Map to the map rotation
Phase 2 ToyBox • 100 Brand New Items to Unlock • Increased diversity of items earned from the ToyBox with the inclusion of Sound Packs, Loading Screens, and Dances. Additionally, players will now be able to earn PlayCoins by completing select ToyBox levels.
Phase 2 Shop Cosmetics • Over 75 new items available for purchase in the store throughout Phase 2 • Four New Item Bundles
CRT Bundle
Pirate Bundle
Steampunk Bundle
Reject Toy Bundle
Updated ToyBox Progression and XP Gain • ToyBox will now feature a scaling XP requirement to make leveling a more rewarding process for players • XP will now be awarded based on overall match performance
Added Daily Login XP Rewards • Log-in every day to increase your streak and earn more XP
Added Daily First Match XP Bonus • Earn a 250xp Bonus for your first match every day
Migrated all Tickets, Perks, and Sabotages to backend storage • Dev Note: This was done to create a more reliable system for storing player information on different PCs. Every current player who updates to Phase 2 will receive an exclusive Gold Huggy Survivor skin to flaunt and 1350 tickets to jumpstart your Perk/Sabotage progress! (This offer lasts for 1 week after the launch of Phase 2.)
Added Collage Puzzle
Added Three New Perks
Pathfinder • Increases the speed of the marble that travels throughout the Maze Puzzle
Claw Collector • Decreases the speed of the claw in the Claw Puzzle
Puzzle Picasso • Allows you to fail the Collage Puzzle up to three times per level without triggering the Fail condition
Rebuilt Survivor Tutorial • This Tutorial will expand upon the original and include a new Arcade where players can practice the Puzzles
Expanded Pre-Game Lobby with a new Arcade and Movement Course
Adjusted UI in the following locations:
Main Menu Added a tracking system for Daily Rewards Moved some buttons to a standalone Options menu
Pre-Game Lobby Updated visuals More intuitive Monster Queue system
Customization Menu Added sections for Loading Screens and Soundpacks
Shop Overhaul of the general layout
Improved item previewing system
Model updates for new and previous character items • New model for Huggy and all skins that use the default model • New model for the default hand and all hands that use the default model • Updated player skin models for all the pride skins • Improved Mommy Long Legs materials
Animation updates • New Player idle animation • New Huggy idle animation
Revamped Monster Jumpscares • Each jumpscare now has unique animations for the monster POV, player POV, and third person POV • Jumpscares should be far more consistent and no longer feel dislocated
Added Penalty for Host Players who leave the game mid-match
Minor Additions
Added Streamer Mode to obscure player names
Added Selectable Loading Screens
Customizable Sound Packs • Chase Music • Lobby Music • Ambient Music • Survivor Sounds • Puzzle Sounds
Reworked the Train to be smoother and less erratic
Balance
Mommy Long Legs • Removed Mommy’s Web ability • Increased the duration of Mommy’s Spotter ability from 1.7 seconds to 3 seconds • Changed the default mapping for Mommy’s Grapple ability to Right Mouse Button • Increased the speed of Mommy’s Grapple by 80% • Added a Jump for Mommy mapped to the SPACEBAR • Dev Note: These changes are intended to standardize the kits for all Monsters. We are looking for potential ways to reimplement an improved version of Mommy’s Web ability in a future update.
Boxy Boo • Increase the charge time for Boxy’s Spring Jump ability from 1.5 seconds to 2.75 seconds
Perk Updates
Roly Poly • Now grants the player 2 Roll Charges, with higher tiers reducing the cool down of each roll charge
Shadow Walker • Now reduces the volume of player footstep sounds, with higher tiers making player footsteps more quiet
Punching Bag • Now grants the player a one hit shield from any source of damage, with higher tiers reducing the cool down of the shield
Genius • Now allows the player to make up to three mistakes when solving a Memory Puzzle code
Master Pianist • Now removes patterns from the beginning of the Piano Puzzle rather than from the end
Sabotages Updates
Sabotages will not begin their cool down until their active effects have ended • Boobytrap is the only expectation to this rule as it will begin to cool down after the first trapped pillar is triggered
Bug Fixes • Fixed a number of collision issues on all maps • Fixed the Bug that allowed Mommy to carry Survivors while grappling • Fixed the bug that causes Puzzle Pillars to spawn Toy Parts that have already been deposited • Fixed the bug that disabled the Friends Only option after a Host Migration • Fixed various minor bugs and exploits